![]() ![]() 25.09.23 - Updated add a quick fix for correct mix shader node behaviour. Added difference output of alpha blender materials to Ambient Occlusion node (temporary implementation) to make it possible to do zdepth soft blended alpha cards and other depth based effects. Probe trace intensity value closer to correct by default. ![]() Albedo color value input no longer internally clamped. Updated compatibility to newer Blender versions.
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